GeoChecker V1.1

Dolinskyi in Modeling


GEOCHECKER V.1.0

How to Use GeoChecker

  1. Select an object.

  2. Enable or disable checks using the checkboxes.

  3. Click FULL SCAN.

To highlight a specific issue type, press its corresponding button. Press the same button again to clear the selection.

⚠ Performance Note: Scanning for T-Vertices and Hidden Faces is heavier and may slow down the scan. With these disabled, scanning runs almost instantly.

T-Vertices

Detects vertices that connect to an edge without being properly welded. Can cause shading artifacts and bake errors.

2-Edge Vertices

Finds vertices connected to only two edges. May indicate unnecessary geometry or poor topology flow.

Doubles / Micro Edges

Detects overlapping vertices and extremely short edges. Prevents shading glitches and triangulation issues.

Non-Manifold

Finds problematic geometry such as internal faces, overlapping edges, or invalid mesh structure. Can break exports and baking.

N-Gons

Detects faces with more than four sides. May triangulate unpredictably in game engines.

Concave Faces

Finds faces with inward angles. Can cause shading errors and unstable triangulation.

Long Thin Tris

Detects stretched triangles with poor aspect ratio. Often cause bake artifacts and lighting issues.

Zero Area

Finds degenerate faces with no surface area. Invalid geometry that should be removed.

Face Angle Spike

Detects sharp internal angle spikes inside faces. May create shading noise and bake errors.

Hidden Faces

Detects faces fully occluded inside the mesh. It only highlights potential areas; sometimes they are not fully overlapping.


BAKING GROUP NAME

Purpose:

Automatically prepares High and Low meshes for baking.

How to use:

  1. Select Low poly object.

  2. Select High poly object.

  3. Enter a group name.

  4. Click Combine.

Each baking group receives the same base name with incremental numbering:

  • name01_suffix

  • name02_suffix

  • name03_suffix

If you change the base name, a new group sequence is created and numbering starts again from:

  • newname01_suffix

This ensures consistent pairing and a clean bake-ready structure for external bakers.

$8

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Details
Blender Extension Compatible Yes
Sales 10+
Rating
2 ratings
Published 3 months ago
Blender Version 3.6 - 5.0
Extension Type Add-on
Render Engine Used Cycles, Eevee
License GPL