GeoLOD — Smart, UV-safe LOD Generator for Blender 4.x

Author: Jacobb
Version: 1.0.0
Blender version: 4.0+
Category: Object
Location: View3D → N-panel → GeoLOD


Description

GeoLOD is a Blender addon for fast creation of Level of Detail (LOD) models with UV-safe topology cleanup.
It performs UV-aware geometry cleanup before reduction, applies a Decimate (Collapse) modifier for triangulated reduction, and automatically adds a Weighted Normals modifier (Keep Sharp off) for consistent shading.
The result is a clean, production-ready collection with organized naming and a LOD_Level custom property.


Features

  • Generate 1–10 LODs with a single click.

  • Choose exact percentages (e.g., 90,80,65) or Start % + Step % pattern.

  • UV-safe cleanup — Limited Dissolve with adjustable angle, Merge by Distance, optional UV seam protection.

  • Decimate (Collapse) — triangulated reduction for real-time performance.

  • Auto-add Weighted Normals (Keep Sharp = OFF), left unapplied.

  • Optional LOD0 (copy of the original object).

  • Preserves materials, vertex colors, and UVs where possible.

  • Organized structure: BaseName_LODs collection, BaseName_LOD1…N objects, LOD_Level property.


Installation

  1. Download the .zip file containing the addon.

  2. In Blender, go to Edit → Preferences → Add-ons → Install...

  3. Select the downloaded .zip and click Install Add-on.

  4. Enable GeoLOD (Smart LOD Generator) from the addon list.

  5. Access it via N-panel → GeoLOD


Usage

  1. Select a mesh object in Object Mode.

  2. In the N-panel → GeoLOD section, set:

    • Base Name (optional, defaults to active object name).

    • Collection Suffix (e.g., _LODs).

    • LOD Count (1–10).

    • Percentages or Start % + Step %.

    • Options: Include LOD0, Clear existing collection.

  3. (Optional) Enable UV-safe Smart Cleanup and adjust:

    • Dissolve limit (°) – angle threshold for Limited Dissolve.

    • Merge by Distance – merge distance for close vertices.

    • Protect UV seams – prevents UV islands from breaking during cleanup.

  4. (Optional) Enable Apply modifiers (Weighted Normals is never applied).

  5. Click Generate LODs.


Output

  • Collection: BaseName_LODs

  • Objects: BaseName_LOD1…LOD{N} (+ optional BaseName_LOD0)

  • Custom property: LOD_Level = 0..N


Notes

  • Works with mesh objects only.

  • Decimate always produces triangulated geometry (quads are not preserved).

  • Extreme reductions may distort shape and UVs — keep reasonable percentages for important assets.

  • For predictable results with complex modifier stacks (Mirror/Array/Subdiv), either apply them beforehand or let GeoLOD apply all except Weighted Normals.

$14.99

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Details
Blender Extension Compatible Yes
Sales 10+
Dev Fund Contributor
Published about 1 year ago
Blender Version 4.0 - 4.2
Extension Type Add-on
Render Engine Used Blender-Internal
License Mit