GeoTable Procedural V1.0

CGRIGS in Architecture


🧩 GeoTable Procedural V1.0

Parameter Type Description
Roundness Float (m) Controls the smoothness of table corners or edges.
Scale X, Y, Z Float Adjusts the table's overall proportions along each axis.
Legs Radius Float (m) Defines the thickness of the table legs.
Table Height Float (m) Controls the vertical height of the table.
Gamma Float Defines visual contrast or curvature—used internally for key node behaviors.
Table Materials Dropdown Allows selecting predefined materials for the tabletop.
Legs Types Dropdown Switch between different leg designs (e.g. Legs_01, Legs_02, etc.).
Legs Materials Dropdown Assigns a material to the legs independently of the top.



⚠️ Important – About the Gamma Attribute

The GeoTable modifier expects a custom attribute named Gamma to function properly.

  • If you're using a custom mesh input (e.g., a manually created cube), make sure to add the Gamma attribute.

  • This attribute is essential for ensuring correct shading, styling, or structural logic defined in the node setup.



$4

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Details
Published over 1 year ago
Blender Version 4.2
Render Engine Used Cycles, Eevee
License Royalty Free
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