German Traffic Sign Asset Library








1. Drag and drop the traffic sign into your scene.
2. Select the traffic sign.
3. Press spacebar and type "make instance real":

4. Make the mesh local by clicking here in the data tab of an object:
Now you can edit all meshes, materials, ... but the objects relationships are not being carried over (more information: https://docs.blender.org/manual/en/latest/scene_layout/object/properties/instancing/collection.html#making-an-instanced-collection-real).
4. Select the sign object of the traffic sign (has "Front" in its name).
5. Go into the shader editor and connect the Mix Shader from the "Use in Darkness"-Frame to the Material Output:

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