Octopus are one of the most unique creatures on our world, inspiring many myths and legends yet haven't really had much representation in games, maybe because the idea of making an octopus is so absurdly complex and out of scope you might just be better off reworking the concept.
Designed to be an adaptable and both easy to animate and extremely controllable, it is my desire to see this monster in a game and give octopus some much needed representation!
Created as to initially be used in game production as a boss type enemy, the geometry and rig reflects this standard. while initially the large number of bones and complexity may seem to be counter intuitive, this octopus rig is designed to be baked down to 'deform only bones' so when brought into unreal, gadot and/ or unity it is fully optimized while still giving artist full control in the animation phase
Completed .blend and FBX rig file + 2K & 4K textures + 7 masks + documentation + mesh
Check out my brief YouTube showcase:https://www.youtube.com/watch?v=Ro3Ow9z66wk&t=9sFull transparency: No animations currently in pack
Specs
Version 1.0.0
Number of meshes: 4
Joints in Blender control rig: 2,190
Bones in Blender control rig: 1,616
Bones (Deform bones only):312
UV Channels:2
Check out this use video here https://youtu.be/Ro3Ow9z66wk
Advanced Functionality Curl Controllers
Easy and flexible additional functionality for each corresponding tentacle moving in the X and Z respectively curls the tentacles. They curl with an offset preventing overlapping
IK/FK Advanced limb controls
The octopus rig uses a IK spline system which is active in both modes. However IKspline systems have no way to naturally rotate with FK, because of this, this property copies the transforms of a dedicated FK system stored in the FKCTRLS layer
Damp Tracks
Damp tracks can be toggled to make more fluid animations. Damp tracks work with the IK spline, individual joints and Curl Controllers. Can be used as ‘Wiggle" or Bounce' physics
Breathing
Controller to simulate and inhale/ exhale routine. Modifiers can be applied for subtle secondary animation
Eye Controls
Advanced eye controls or move the eyes and easily focus on targets (remember that octopus can move their eyes independently) furthermore the eye controls are nested within another control that also rotates the socket too.
Masks
Additional masks to customize and personalize the cosmetics as you please
SubsurfaceMask
SlopeStylized
RingsMask
MaskCompPolar
MaskComp
FleshyMask
CavityMask