A vibrant eyewear display collection combining seven stand designs with a diverse set of generic optical frames in expressive color variations. The stands are populated with multiple glasses shapes: round, square, aviator, and modern silhouettes; arranged to resemble authentic optical-store displays while adding a distinct visual accent through colored frames and lightly tinted lenses. The brand-neutral design and balanced composition make the collection suitable for optical shop scenes, retail walls, product mockups, and visual storytelling.
Key Features
- 7 sunglasses stand and rack designs in one collection
- Variety of generic colorful frame styles for realistic eyewear displays
- Optical store and retail wall–ready composition
- Brand-neutral sunglasses with no logos or trademarks
- Suitable for product mockups, retail scenes, and virtual showrooms
- Consistent visual language across stands and frames
- Clean, production-ready topology and real-world scale
- High-quality 4K PBR textures (Diffuse, Roughness, Normal)
- Ready to render out-of-the-box with included lights and cameras
- Native Blender setup – no third-party plug-ins required
Technical Details
- Original Software: Blender v3.4
- Tested in: Blender 5.0 (Fully compatible)
- Objects Included: 14
- Polygons: 242,044 (Subdivision OFF) / 4,878,496 (Subdivision ON)
- Vertices: 244,756 (Subdivision OFF) / 4,881,208 (Subdivision ON)
- Largest object (Glasses on Stand 07): 63,210 polygons / 73,490 vertices (Subdivision OFF)
- Units: Centimeters (H: 149, W: 78, L: 334)
- Renderer: Blender Cycles
- Plug-ins: None required
Textures & Materials
- Standard PBR workflow
- 4K textures (4096×4096 px): Diffuse, Roughness, Normal
- All textures created from original photographs or drawings
-
Ready to render out-of-the-box – lighting and cameras used for previews are included
Mesh & File Structure
-
Handcrafted mesh with clean topology
- Export formats (non-native) provided as base mesh (not smoothed) for flexible subdivision control
Additional Notes
- All preview renders created in Blender Cycles without compositing editors