Light up dark forests, alien planets and caves with 12 bioluminescent mushrooms.
Built for games. Every mushroom is low-poly (512–1,824 triangles) and the whole pack is under 9,000 triangles. It comes in two texture versions, so you can choose between performance and sharpness.
Two texture versions
- Atlas: all 12 share one 4096×4096 texture set. Use one material for the whole pack for the best performance.
- Single: every cap and stem has its own set (caps 2048, stems 1024) for sharper detail and individual editing.
Texture maps
Base Color, Emission, Normal (OpenGL), Roughness and Opacity, plus ready-packed engine maps:
- Unity URP: MetallicSmoothness, and Base Color with alpha
- Unreal: ORM
200+ PNG textures in total.
Alpha membranes
The rings and the veil are double-sided alpha cards with ragged, torn, glowing edges and soft wrinkles.
Procedural Blender materials
Every glow is built from nodes in the .blend file. Change colours, vein density, glow strength or spot size without repainting anything.
Tech specs
- Mushrooms: 12 (30 parts)
- Triangles: 8,928 in total, 512–1,824 per mushroom
- UVs: non-overlapping, unwrapped by hand
- Textures: 4K atlas plus 2K/1K per-part sets
- Shading: smooth (Smooth by Angle)
- Real-world scale: 6–10 m tall (giant mushrooms). Scale them down for normal-sized ones.
- Made in: Blender 5.2
- File formats: .blend, .fbx
Licence
Royalty-free for personal and commercial projects. You may not resell or redistribute the assets themselves.