Geometry Processing Toolkits — Remesh, Qem, Detriangulate & Hole Fill for Geometry Nodes

blueish in Geometry Node Groups


Rebuild, reduce and clean up meshes

Geometry Processing Toolkits brings four classic mesh algorithms into Geometry Nodes: isotropic remeshing, QEM simplification, detriangulation and hole filling. Each one is an open node group in its own .blend file, so you can use it as a tool or read it step by step.

What's inside

  • Remesh: turns uneven scan or boolean triangles into even, isotropic triangles. Split long edges, collapse short ones, flip and smooth, repeated until edges match the target size. Optional curvature-adaptive sizing (smaller triangles where the surface bends) and hard-edge protection by angle.
  • QEM Mesh Simplification: reduces a mesh by collapsing the edges with the lowest quadric error (Garland and Heckbert). Target a percentage or an exact face count; optional hard-edge preservation.
  • Detriangulate: pairs triangles back into quads. On a triangulated test cow it rebuilds 2,815 quads and leaves 226 triangles.
  • Hole Fill: finds every open boundary loop and closes it corner by corner, sharpest angle first, until the hole is sealed. No settings: geometry in, closed geometry out. Useful before remeshing, simplifying or 3D printing a scan.

Great for

Cleaning up scans, sculpts and boolean results, making game-ready LODs, preparing meshes for simulation or further Geometry Nodes work, and learning how these algorithms work.

What's included

  • Four .blend files, one per tool: Remesh.blend, QEM.blend, Detriangulate.blend and fill_hole.blend
  • Each node group comes with its helpers (curvature, edge length, boundary and manifold tests)
  • Demo setups on test meshes

Requirements

Blender 5.2 or newer.


$12

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Details
Published 5 months ago
Blender Version 5.2
Render Engine Used Cycles, Eevee
License Royalty Free