Golden Eagle - BLENDER
This model is rigged and mapped for Blender - animate him yourself!
This magnificent bird who's shiny gold-brown feathers on the back of it's head are its namesake is the national bird of several countries around the world, namely Albania, Germany, Austria, Mexico and Kazakhstan.
The Golden Eagle is found throughout the world - this bird id more of a predator and not so much a scavenger (like the Bald Eagle). They eat rodents from mice to Jackrabbits. They have been known to take even animals as large as foxes, young antelope and even young deer, as well as other birds, lizards, fish, snakes etc The Golden Eagle was important to native Americans as well as the ancient Greeks, and even became the companion of Zeus.
Rigged and Animated for:
Blender
Blender FBX BINARY
OBJ (OBJ not animated)
3DS (3DS not animated)
Alembic
GLTB
The models come with several pre-animated scenes to get you started.
The feathers are geometry so they render fast and no plugins are needed.
The wings are animated using the 3 bones within each. The wings are folded using one of several morph targets.
You can also make adjustments, like spreading the wing tip feathers and spreading the tail using morph targets.
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I have provided several scene files to get you started:
Zero
Land-Take off
Fly loop
The main controlling object is the 'ROOT MAIN' bone (Metarig position control), LTFoot, RTFoot (Foot rotation and position)
There are 3 'neck' bones, a 'head' bone and a 'lower beak' bone.
There are 23 Morph targets.
The 'Mouth' phonemes are controlled by 8 Morph targets or Shape Keys:
located when you select the mesh and go to 'Object Data Properties' => 'Shape Keys'
But the mouth can be opened and closed with a bone as well.
The wings are controlled by 3 bones each
and have 3 Morph position, to spread the wing tips and 10 morph positions to manipulate the wing
WingFold-01
WingFold-02
WingFold-03
WingFold-04-Folded
WingFold-05
WingFold-06
WingFold-07
WingTIpsDown
WingTIpsSpread-01
WingTIpsSpread-02
The Tail spread is controlled via Morph target 'TailSpread', the Tail bone controls position and rotation.
The toes are controlled by 12 bones on each foot.
To fold the wings use the morphs noted above.
But if you have positioned the wings by moving the bones, AND you try to use morph targets to fold them, you WILL have some pretty weird distortions that will freak you out.
Don't panic, the solution is to 'zero' out your wing bone positions, as or just before you apply the 'Morph' targets.
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The model is made hi resolution by using Sub-Patching(LW) Turbosmooth(Max), so the actual geometry is much less than the rendered geometry.
BLENDERE:
EAGLE:
Real Geometry:
25799 verticies
17530 polygons
Outcrop and tree:
Real Geometry:
17941 verticies
18487 polygons
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the maps are RGB or greyscale, 300dpi, 3999px X 3999px
Youtube Samples:
GE BLENDER FlyLoop: https://youtu.be/GM-6kCLn9HA
GE BLENDER LandTakeOff: https://youtu.be/1_anJr7jKaw
GE Land-WIRE-Short: https://youtu.be/QiKLWSEuUOg