Changelog:
v1.2 update, 3/6/25: added optional surface option (experimental - slower to calculate). If no surface is chosen the modifier will default to the standard flat ground.
Note: make sure your object is significantly above the surface (relative to z-axis) while using the modifier.
v1.1 update, 3/6/25: added custom z-height parameter (ground can now be values other than z=0)![]()
Ground Modifier
Unlike standard snapping alternatives, the ground modifier is fully dynamic! Any geometry, any object transform, and... animations too!
Works as a standard modifier - drop it in like normal and stack effects.
Create otherwise impossible animations (like complex rolling) super easily!
Some standard use-cases are:
- keeping furniture etc exactly on the floor
- correcting armature animation (foot clipping)
- rolling animations