Keratin — Hair Card Studio

MeshMind in Rendering


Can I use the maps in Unreal or Unity?
Yes. Albedo + Alpha are the usual base; Root-Tip, Normal, and Flow support more advanced card shaders. cards.json carries names and layout metadata.
I changed settings but the hair did not update.
Select the card and click Apply / Refresh Card (or Apply All Cards).
Where are the baked files?
In the folder set under Atlas Bake → Output (default //keratin_bake/ next to your saved blend file).
Hair is growing upward. How do I fix it?
Use Flip Hair Downward in the Studio panel, or flip the card’s normals in Edit Mode and Apply. Current builds default new cards to downward growth.
How is this different from using particles myself?
ou can build cards manually. Keratin saves time on card sets, atlas layout, multi-map baking, and export metadata—the repetitive production steps.
Does Keratin put hair on my character’s head?

No. It creates hair cards (planes with particle hair) for styling, atlas baking, and game export. It is not a scalp grooming tool.

$20$10

Have questions about this product?
Login to message

Details
Blender Extension Compatible Yes
Published about 2 months ago
Blender Version 4.2 - 5.2
Extension Type Add-on
Render Engine Used Cycles, Eevee
License Mit
Discover more products like this

baking pipeline hair gameengine particles Texturing uv characters