Keratin — Hair Card Studio
Can I use the maps in Unreal or Unity?
Yes. Albedo + Alpha are the usual base; Root-Tip, Normal, and Flow support more advanced card shaders. cards.json carries names and layout metadata.
I changed settings but the hair did not update.
Select the card and click Apply / Refresh Card (or Apply All Cards).
Where are the baked files?
In the folder set under Atlas Bake → Output (default //keratin_bake/ next to your saved blend file).
Hair is growing upward. How do I fix it?
Use Flip Hair Downward in the Studio panel, or flip the card’s normals in Edit Mode and Apply. Current builds default new cards to downward growth.
How is this different from using particles myself?
ou can build cards manually. Keratin saves time on card sets, atlas layout, multi-map baking, and export metadata—the repetitive production steps.
Does Keratin put hair on my character’s head?
No. It creates hair cards (planes with particle hair) for styling, atlas baking, and game export. It is not a scalp grooming tool.
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