Halloween Witch's Graveyard

David Agababyan in Game Ready


Each numbered asset folder contains an editable source BLEND, export BLEND, FBX, OBJ/MTL and its six authored 4096×4096 PNG maps: BaseColor, Normal, Roughness, Metallic, AO and Curvature. Source HP. The source folder at pack level contains the preserved library and a separate demo composition. Engine archives contain their tested native resources, materials, prefabs or maps.

Blender 5.0.1. Open source/Halloween_Witchs_Graveyard_Library.blend for the preserved 1:1 library and assembly examples, or an individual source BLEND for editing. Relative texture paths are retained. The book has 63 editable source pieces; its export is one mesh with 63 semantic vertex groups. The latest hat omits two diagonal strips and keeps the revised buckle. The broom binding keeps the revised placement. Keep the folder structure when moving the files.

Fence Straight spans 2m. Fence Corner uses approximately 1m arms; the damaged section also spans 2m. Stone posts are 0.4m wide and 1.9m high. Use the preserved library mounting examples: gate piers sit 1.9m from the gate assembly centre, and narrower flank panels meet their receiving post faces. Gates are a static closed composition, not an interactive opening system. Place whole prefabs/meshes using their logical ground pivots; do not overlap duplicate stone-post bases. The demonstration arrangement is a decorative example rather than a universal snap-grid guarantee for arbitrary combinations.

$3

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Details
Published 11 days ago
Blender Version 5.0
Render Engine Used Cycles
Misc Data Uvs-Unwrapped, Normal-Mapped, Textured
License Royalty Free