This project showcases a high-poly military truck modeled entirely in Blender. The goal was to practice detailed hard-surface modeling with production-ready topology, materials, and clean shading.
The model was built using standard box modeling techniques and extensive use of modifiers like Mirror, Solidify, and Subdivision. I prioritized clean geometry and realistic proportions.
All materials were created using Blender's Node Shader editor. I used procedural techniques for metal, rubber, and plastic surfaces to keep everything non-destructive and flexible.