Hotel Room + Hallway

Rafael Rodrigues in Furnishings


This is a model designed and created by me, the entire scene was created in Blender (Cycles).

Project created without the use of any generative AI.

The textures are in 2K (2048×2048) and in JPEG format (with variations for some specific ones).

Most textures used come from the site AmbientCG.com, which provides CC0 textures.

Compatible with UE5 (.glb) (though engine adjustments are required).



Technical details:


ZIP content:

Textures (68,1mb) (JPG).

Textures Baked (77,2mb) (JPG/PNG).

Hotel Room + Hallway (Baked Light).Blend (12,7mb)

Hotel Room + Hallway (Baked Light).glb (77,1mb)

Hotel Room + Hallway (Cycles).Blend (8,74mb)

Hotel Room + Hallway (Export).glb (103mb) (Cycles Export)


Hotel Room + Hallway (Cycles):

Objects - 179

Vertices - 235,131

Edges - 433,460

Faces - 202,881

Triangles - 412,972

Images - 50

Materials - 38


Hotel Room + Hallway (Baked Light):

Objects - 37

Vertices - 336,559

Edges - 610,398

Faces - 281,808

Triangles - 574,924

Images - 24

Materials - 28


I recommend using Blender 5.2


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Details
Dev Fund Contributor
Published about 2 months ago
Blender Version 5.2
Render Engine Used Cycles
Misc Data Uvs-Unwrapped, Normal-Mapped, Textured
License Creative Commons