Modeling Tips:-

1. Single House should be single island that can select house mesh by Shortcut L. Otherwise You should merge it first.
2.   Every face should be 4 vertex only. Even Triangle face also have 4 vertex.
3.  Try to make wall faces square as much as possible.

4. Face normal should be:-

    wall :-  outside direction

     floor above ground floor:-  Down direction

      Floor top and bottom :-   Up direction

 In geometry node tree Have normal fixation node group ,it will fix normal automatically,but sometime in complex houses it need to disable and fix normal manually


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Details
Sales 20+
Rating
1 ratings
Published about 1 year ago
Blender Version 4.4 - 5.0
Render Engine Used Cycles, Eevee
License Royalty Free
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