Industrial Stove (Rigged)

Alexandre Mulek in Models


Industrial Stove collection is formed by an armature and only a mesh. There is also a subcollection called IS Shapes, it stores the objects that are used as custom shapes in the armature.


Armature:

You find 39 bones on armature which are distributed in five layers. All bones deform the mesh.


Constraints:

Some bones have locked transformations, constraints that limit the movements and constraints to set parents.


Mesh:

The mesh has 28,572 vertices.


Vertex Groups:

You find 48 vertex groups: 9 mesh parts; 39 armature bones.


Modifiers:

The Industrial Stove mesh comes with 4 modifiers: an Armature; a Mask that, if activated, hides internal parts, reducing the mesh to 20,115 vertices; a Bevel with Weight method; and a Subdivision modifier.


UV Map:


Other Information:

  • no fire;
  • no lamp;
  • no textures;
  • no materials;
  • dimensions 113 x 85 x 81 cm.

$6.90

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Details
Dev Fund Contributor
Published about 1 year ago
Software Version 4.3, 4.2, 4.1, 4.0, 3.6, 3.5, 3.4, 3.3, 3.2, 3.1
Render Engine Used Cycles, Eevee
Misc Data Uvs-Unwrapped, Rigged
License Royalty Free