Instances on Hair

Blender Easy in Simulations & Effects


You can also interpolate the hair curves and scatter instances, limiting the distance between each mesh, while preserving the instances orientation.

It's a very powerful tool, but keeps everything simple so you can start generating complex surface patterns, such as; scales, feathers, hair cards, spikes... with minimum steps.


You can project the UV from the surface object on the instances and easily control the colors of it, by using textures.


It's very easy to use, you just need to Append the "Instance on Hair.blend" file to your scene selecting the "Instances on Hair" inside the "NodeTree" folder.
Add a "Curves>Empty Hair" to a mesh
Enter in Sculpt Mode with the curves selected, add some hair curves
Load the Instances on Hair on the geometry nodes
and choose a mesh collection to be instanced and the surface object.

You can watch this video to learn more about it;

This product is included on my Blender Modifiers Bundle

https://blendermarket.com/products/blender-modifiers-bundles Bundle



$15$3

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Includes 12 months of

Extend this product’s Support Period +12 months: 50% of product price

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Details
Sales 10+
Dev Fund Contributor
Published over 2 years ago
Blender Version 4.1 - 5.1
License Royalty Free