Iron Stalker combines an organic creature body with articulated mechanical legs, cables and a segmented tail. The native Blender edition includes 97 product meshes, a 297-bone rig, three rig widgets and packed textures for posing, animation and rendering.
IdleBreathing is the active animation over frames 1–500; DefaultPose and InspectionPose actions are retained. Distinct breathing poses were verified at six frames in a fresh Blender 5.2.1 reopen. The gallery shows the owner inspection composition at frame 16.
The ZIP contains Iron-Stalker.blend and README.md. Editable geometry, UVs, skin weights, modifiers and native rig controls are preserved: 172,407 source vertices and 207,301 source polygons. There are 20 packed image datablocks: 15 at 4096 x 4096 and five at 2048 x 2048; some share source maps. Channels include base color, metallic, roughness, normal and displacement.
Studio cameras, lights, backgrounds and HDRI are excluded. Tested in Blender 5.2.1. This is a Blender-only edition; no FBX, engine package, walk or attack animation set, certified seamless loop or print edition is included.
Design disclosure: The owner describes this as a substantially differentiated take on the Griever from The Maze Runner. Iron Stalker is not an official or licensed franchise product. Editorial use only; unrestricted third-party intellectual-property rights are not promised. Non-exclusive distribution.