The art room of a Japanese school in the middle of term: heavy wooden worktables, easels and drawing boards, plaster busts waiting for the next sketching class, a paint-stained trough sink and student work on every wall. Over 160 pieces of student work fill the room, no two alike: drawings pinned up and hung to dry, canvases, framed pieces and shelves of clay work.
What's inside
- 6 heavy worktables (one with a vise), 42 square and round stools, box stools
- Easels (folding, open, with board, a studio easel), 22 canvases in several states (blank, started, portrait), drawing boards and board stacks
- 5 plaster busts, 12 plaster geometric forms, a drawing manikin and hand model, a still-life set on a draped table (fruit, jug, enamel kettle, bottles, shells, teacup)
- 3 m trough sink with paint splashes, brush jars and washers, palettes, paint sets and tubes, sponges, rags, buckets
- 98 clay works (pinch pots, tiles, coil vases, figures, mask reliefs), banding wheels, clay board and bucket
- Drying racks and cabinets, flat file, canvas, frame and easel storage, open shelves, cubby shelves
- 38 drawings and paintings on pin boards and display wires with pegs and push pins, 5 framed artworks, sketchbooks
- Blackboard, clock, curtains, ceiling lights and air conditioners, windows, the art preparation room door, a section of the corridor
- All artworks, posters and signs are original and fictional: no real brands or school names
Technical details
- Scene polygons: 370,434 (654,087 triangles)
- Scene vertices: 351,986
- 539 placed objects (173 unique meshes)
- 111 PBR materials (metallic-roughness), textures up to 4096 px
- Real-world scale; game-ready mid-poly meshes with custom normals
- UV1 material UVs, UV2 non-overlapping lightmap UVs
- Formats: Blender (.blend), FBX (centimetres, imports 1:1 into Unreal, Unity, 3ds Max, Maya), OBJ, glTF 2.0
- No lights in the scene files (a daylight room: add a sun and sky); no rigging, animation, LODs or collision
Each format comes as its own zip with a complete Textures folder and a README.