The audio-visual room of a Japanese school: a long classroom set up for films, assemblies and presentations. Rows of writing desks with flip-up seats face a drop-down projection screen and the blackboard; blackout curtains, perforated acoustic wall panels and an equipment corner at the back give it the slightly dated, much-used look of a real school AV room.
What's inside
- 21 writing-desk rows (two- and three-seat) with 49 flip seats, some up and some down, plus an accessible desk
- Ceiling projector, portable projector, drop-down projection screen, 55" display on a mobile stand, document camera, lectern
- Control desk with a 19" equipment rack (amplifiers, CD and cassette decks, wireless receivers), audio mixer, monitors, laptop
- Hand and desk microphones with charger, wall speakers, touch panels, wall plates, AV cart, cable raceways and cable covers
- Blackout curtains (closed, open and short), 20 acoustic wall panels, blackboard with chalk and duty notes, clock, signage
- Ceiling lights and air conditioners, windows, partition doors, a section of the corridor outside
- All posters, signs and labels are original and fictional: no real brands or school names
Technical details
- Scene polygons: 195,676 (342,108 triangles)
- Scene vertices: 182,298
- 309 placed objects (93 unique meshes)
- 102 PBR materials (metallic-roughness), textures up to 4096 px
- Real-world scale; game-ready mid-poly meshes with custom normals
- UV1 material UVs, UV2 non-overlapping lightmap UVs
- Formats: Blender (.blend), FBX (centimetres, imports 1:1 into Unreal, Unity, 3ds Max, Maya), OBJ, glTF 2.0
- No lights in the scene files (a daylight room: add a sun and sky); no rigging, animation, LODs or collision
Each format comes as its own zip with a complete Textures folder and a README.