The cooking room of a Japanese school, set for a home economics class: gas stoves, rice cookers and stacks of bowls at every island, the teacher's demonstration island under a tilted mirror, aprons on the hooks. School-grade equipment only, worn by years of classes.
What's inside
- 7 cooking islands with sinks (including the teacher's demonstration island under a tilted mirror), 7 two-burner gas stoves under island range hoods
- Side counters and sink counters, fridge, microwave, dish sterilizer cabinet, glass-front storage cabinets, tasting tables
- 6 rice cookers, pots, saucepans, frying pans, colanders, mixing bowls, knives, cutting boards, utensil crocks, kettles, thermos pots
- Tableware: 32 rice bowls, 40 soup bowls, plates and stacked dishes, chopsticks, trays, dish racks
- Vegetables, rice bag, seasonings, detergent, sponges, recipe stands, hanging aprons, 26 round stools
- Blackboard with chalk notes, nutrition and class posters, cork boards, curtains, clock, locker, ceiling lights and air conditioners, wall vent fans, windows and doors, a section of the corridor
- All posters, signs and labels are original and fictional: no real brands or school names
Technical details
- Scene polygons: 321,832 (590,253 triangles)
- Scene vertices: 313,458
- 414 placed objects (96 unique meshes)
- 81 PBR materials (metallic-roughness), textures up to 4096 px
- Real-world scale; game-ready mid-poly meshes with custom normals
- UV1 material UVs, UV2 non-overlapping lightmap UVs
- Formats: Blender (.blend), FBX (centimetres, imports 1:1 into Unreal, Unity, 3ds Max, Maya), OBJ, glTF 2.0
- No lights in the scene files (a daylight room: add a sun and sky); no rigging, animation, LODs or collision
Each format comes as its own zip with a complete Textures folder and a README.