Two small rooms of a Japanese school, side by side in one classroom block with their own corridor doors: the student council room, crowded with binders, trophies and festival preparations, and the school broadcasting room, with a control room looking through a glazed partition into a small studio. The rooms every school story needs for meetings after class and announcements over the PA.
What's inside
- Student council room
- Meeting tables (7 set up, 5 folded away), 13 stacking chairs and chair stacks, office desks and chairs
- Whiteboard with notes and markers, planner board, pin boards with notices, council sign board
- Trophy cups and shields, 10 certificate frames, 23 binders, steel cabinets, bookshelf, crates, cardboard boxes
- Ballot box, suggestion box, festival sign board, banner rolls, paper flowers, megaphones
- Photocopier, laptops, kettle, thermos, tea canister and mugs
- Broadcasting room
- Control room and studio split by a glazed partition with a door, soundproof door, 18 acoustic panels, green carpet tiles
- PA console desk, paging microphone console, audio mixer, 19" rack (amplifiers, CD and cassette decks, wireless receivers), monitor speakers
- 6 desk microphones, boom mic stands, hand mics, headphones, ON AIR lamps, camcorder on a tripod, portable PA speakers
- Shelves of CDs, cassettes and VHS tapes, cable reels and coiled cables, AV carts
- Both rooms: posters, clocks, curtains, ceiling lights and air conditioners, windows, a section of the corridor
- All posters, signs and labels are original and fictional: no real brands or school names
Technical details
- Scene polygons: 314,231 (544,295 triangles)
- Scene vertices: 293,543
- 489 placed objects (172 unique meshes)
- 150 PBR materials (metallic-roughness), textures up to 4096 px
- Real-world scale; game-ready mid-poly meshes with custom normals
- UV1 material UVs, UV2 non-overlapping lightmap UVs
- Formats: Blender (.blend), FBX (centimetres, imports 1:1 into Unreal, Unity, 3ds Max, Maya), OBJ, glTF 2.0
- No lights in the scene files (daylight rooms: add a sun and sky); no rigging, animation, LODs or collision
Each format comes as its own zip with a complete Textures folder and a README.