Japanese Supermarket

Nimikko in Game Ready


A complete mid-size suburban Japanese supermarket, stocked and ready to walk through: a single-storey sales floor of about 1,500 m² with every department, fully dressed shelves and cases, checkouts, the entrance and a slice of the car park outside. Bright at the shelves and dark above them: a black open ceiling with ducts, linear LED pendants and track spots, a wood-slat bulkhead with lit department lettering, light porcelain and wood-look floors.

What's inside

  • Departments: produce, fresh fish with an ice counter, meat, daily foods and dairy, deli, sushi, bakery, frozen, drinks, liquor, grocery and household aisles
  • Numbered grocery aisles of double-sided gondolas (236 half-bays) with end caps, refrigerated wall cases, reach-in freezers with glass doors, freezer islands, flat and island cases, produce tables and stands
  • 1,910 pre-dressed shelf and case fills with hundreds of invented products (packaged goods, drinks, fresh food, bread, frozen food), price cards and POP signs
  • Checkout area: 8 lanes (6 semi-self with pay stations, 2 staffed), 6 self-checkout kiosks, bagging counters, basket rests, impulse racks, service counter, ATM
  • Entrance: two glazed vestibules with automatic doors, shopping carts (including child-seat and kids' car carts), basket stacks and dollies, umbrella and notice stands
  • Work rooms seen through glass (fish, meat, deli, bakery), staff, office and toilet doors
  • Ceiling: black deck, beams, ducts, sprinklers, speakers, cameras, aisle signs, department fascias, section hangers
  • Exterior: facade with lit store sign, canopy, paved apron, parking bays with lines, light poles, planters, parked bicycles
  • Store name, product brands, packaging, posters and signs are all original and fictional: no real brands or stores

Technical details

  • Scene polygons: 5,459,682 (10,829,360 triangles)
  • Scene vertices: 7,043,334
  • 5,131 placed objects (1,388 unique meshes)
  • 114 PBR materials (metallic-roughness), textures up to 4096 px (product and sign atlases)
  • Real-world scale; game-ready mid-poly meshes with custom normals
  • UV1 material UVs, UV2 non-overlapping lightmap UVs
  • Formats: Blender (.blend), FBX (centimetres, imports 1:1 into Unreal, Unity, 3ds Max, Maya), OBJ, glTF 2.0
  • The Blender scene includes the store lighting (440 lights)
  • No rigging, animation, LODs or collision

Each format comes as its own zip with a complete Textures folder and a README.


$59.99

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Details
Published 12 days ago
Blender Version 5.2
Render Engine Used Cycles, Eevee
Misc Data Uvs-Unwrapped, Normal-Mapped, Textured
License Royalty Free