Requires Audio2Blender!
Safety Notice and Liability Disclaimer
This product may generate flashing lights, strobe effects, rapid camera movements, and other intense visual stimuli, which may be unsuitable for sensitive individuals.
Purchase, use, and any public display (including concerts, live events, and installations) occur entirely at the user’s own risk.
By using this product, the user accepts full responsibility and releases the author from any liability for damages, adverse effects, or consequences arising from viewing or displaying the generated content.
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This is a fully procedural, sound-reactive jellyfish designed for Blender.
It uses Audio2Blender (required) to sample real-time audio and feed Geometry Nodes with frequency and volume data, bringing the creature to life through sound.
The jellyfish moves through a noise-driven path, reacting to different frequency bands with impulses, pulsing effects, tentacle motion, and material responses.
High frequencies create bluish reactions, while lower frequencies push the creature forward with magenta energy.
Several modules are included:
Main Path
A noise-based navigation system that responds to audio impulses.
You can adjust impulse strength, inertia, noise scale, and field detail.
Camera Controls
Choose between a camera locked to the jellyfish, one with inertia that “chases” the creature after audio peaks, or an alternative noise-field path for more abstract shots.
Head Controls
Pulsing, bubbles, small tentacles, shape adjustments, and sound-reactive animations.
Stalks
Adjust length, radius, resolution, and sound-reactivity.
Based on Harry Blend’s technique, enhanced with an audio-reactive noise field.
Plancton (WIP)
Optional floating particles with camera culling support.
Materials
Fully procedural and customizable in color, intensity, emission, and shape.
Whether you want to create sound-reactive visuals, VJ content, music videos, motion graphics, or real-time experiments, this jellyfish offers a flexible and expressive starting point for audio-driven animation in Blender.
Requires Audio2Blender