Game ready gun meticulously crafted for real-time applications. The model features intricate engravings and stylized details, with a high-quality PBR material setup to capture the show's unique aesthetic.
I created the base model in Blender and textured it in Substance Painter, generating 4K, 2K, and 1K textures for optimal flexibility across different platforms. The project includes both OpenGL and DirectX normal maps to ensure compatibility with various rendering engines.