In shader, additional color schemes and emissive variants
For work textures, choise texture folder in "File-ExternalData-FindMissingFiles"
For work textures, choise texture folder in "File-ExternalData-FindMissingFiles"
Rig simple, can there is a bone for a bowstring, you can pull it.
2 Materials, 1 for bow 1 for quiver with arrow.
Padding on 4k texture - 8 px.
Knight_Arrow - 916 Tris (2 version, one without feather)
Knight_Bow_Quiver(have 5 variations. 12 arrows, 6 arrows, 3 arrows, 1 arrows, empty)
Knight_Bow_Quiver_1(Full arrows) - 9526 Tris
Knight_Bow_Quiver_6(Empty) - 5566 Tris
Textures: Color, Roughness, Normal, Metal, Emissive, Mask
- Triangle mesh
- Optimized for games
- Correct names
- Pivot point in center
- Original size
- Material ready