3D character hand-painted textures, plus a weapon (Hammer), ready to use in Godot, Unity, and Unreal Engine with standard humanoid compatibility.
This asset package includes
Rigged humanoid 3D Stylized character
Hand-painted textures
Stylized Hammer
File for each game engine, with proper scale and rig setup (FBX / GLB)
Original Blender (.blend) file
The rig is compatible with:
Unity's Humanoid Rig
Unreal Engine's UE4/UE5 Mannequin (via IK Retargeter)
Godot's Humanoid Profile
Mixamo Compatibility
The helmet Armor can be removeable, also there is an extra bone for WeaponHolder
Technical Details:
Polygon count: Armor 3.366 - Hammer 419
Materials: Uses Emission shaders only, for a flat and stylized look.
Knight 1024 x 1024 - hammer 512x512
The model was created and rigged in Blender 5.0.1.
Tested in the most recent versions of:
Godot 4.5+
Unity 6+
Unreal Engine 5.6+
Blender source file is included for further modifications if needed.
note: The character and weapon are designed to be a friendly materials setup and are recommended to use an Unlit shader to achieve a more stylized hand-painted look. The shadows and darker areas are already painted directly into the texture (no dynamic lights necessary), so it's easy to set up. There's a PNG instructions and notes to guide you for each game engine setup.
License: Standard Royalty-Free Asset License; This asset can be used in both personal and commercial projects.
You may modify the files, but redistribution or reselling the asset as-is is not allowed