Kyokaz's Toolbox

Kyokaz in Rendering


Manage your cameras and keyframes, along with a variety of other tools, to speed up your workflow.

Quick Camera

Quickest way to operate your camera!

Operate your camera via the pie menu to control almost everything you need without opening the camera properties.


Quick Pie Menu

Quickly add a new camera using the pie menu (key bind "V" by default, customizable in the Preferences setting).



Add Camera

Instantly add a custom named camera based on the viewport with its own custom collection

Add Shot

Instantly add and bind a camera marker in the current frame (useful for camera switching in animation)

Copy Camera & Copy Shot

Instantly copy current active camera attributes/properties to a new camera. (Copy Shot works the same but with the bind/marker added)

Set Default Settings

Quickly set up a default settings every time you add a new camera.


Camera & Shot List

Shows useful information for each camera like frame range and total frames with few useful features

Set Preview Range


Set a preview range for a specific camera shot.

Set Favorites


Set a favorite up to 8 cameras that can be accessed through the pie menu.

Notes/Annotation Overlay


Add notes or annotations on camera/shot with the option to change font & background color and size.

(Scroll to change scale, shift+scroll to change font color,  and ctrl+scroll to change background opacity)


Animation Tools



Toggle Default Interpolation

Allows users to toggle the default interpolation between Constant and Bezier without going into the preference settings.

Bake Per Steps

Allows the user to quickly bake the selected keyframe range with custom steps.

Add Per Steps

Similar to Bake Per Steps, this one only adds a keyframe(s) instead of replacing it.

Delete Per Steps

Deletes keyframe with custom steps.


Rendering Tools


Disable Render for Hidden Objects

Automatically disables render for all hidden objects in the viewport in case you forgot to disable them manually for a render. Excluded Collection is added to prevent specific objects from being applied.

Viewport Render Animation


Viewport Snapshot


Quickly render viewport image and animation with quick options.

Render Preset



Easily create your own preset for render settings, and import and export them as JSON file.

This addon is free on GitHub, get it here:

https://github.com/Kyokaz/Kyokaz-s-Toolbox/tree/main

How to Use

The toggle button should appear on the side panel (N-Panel) in Timeline Editor, Action Editor, Graph Editor, Dope Sheet Editor, and Viewport Editor 'Toolbox' Panel.

Animation Tools can be found in animation related quick panels (Timeline Editor, Action Editor, Graph Editor, Dope Sheet Editor).

Quick Camera and Render Tools can be found in Toolbox Panel (Can be turned off) or in Scene Properties. 


Changelog

2.6.0
- Added Note/Annotation feature in QuickCamera
- Added a button to apply passepartout on all cameras in Default Camera Settings.
- Fixed an issue where the Add Camera button not behaving correctly when in different modes.
- Fixed an issue where the Remove All Shots button also removes non-marked cameras.
- Code optimizations and minor fixes.

2.5.2
- Added render preset settings.
- Fixed an issue with Disable Render for Hidden not working properly with nested collections or objects with children.

2.5.1
- You can now set a favorite up to 8 cameras that can be accessed through the pie menu.
- Added a way to set a start or end frame range based on current frame.
- Minor bug fixes.

2.5.0
- Added a new pie menu for camera controls
- Default and Active Camera settings are now in sub panels.
- Minor bug fixes.

2.4.9
- Added Default Settings for Quick Camera tools.
- Minor bug fixes.

2.4.8
- UI Improvements for Quick Camera and Render Tools
- Blender 4.2 extension support
- Minor bug fixes.

2.4.7
- Camera & Shot List now have a proper scrollable item list.
- Added the "Snapshot" button for viewport render image.
- Pinned button now changes state depending on when the camera is pinned or not.

2.4.6
- General UI improvements, all of the panels have their icons now.
- You can now easiliy pin the currently active camera to the viewport (Local Camera).
- Camera Status is now divided into Shot List and Camera List.
- Removed sub-panels.

2.4.5
- The code is organized better, no more using a single .py file (yay)
- Minor UI changes to Quick Camera, now current active shot is being highlighted.
- Now you can add a timecode to your viewport renders.

2.4.4
- You can now set a preview range for a specific camera shot.
- Added viewport render button in the header for easy access.

2.4.3
- Added pie menu for Quick Camera with customizable keybinding.
- Now you can select a amera from the Camera Status Panel.

2.4.2
- Ability to create custom names for collections and cameras.
- Ability to preview camera status based on a selected collection.
- UI Improvements.

2.4.1
- Camera Status shows more detailed information (frame range and total frames).
- Added two new button operators to switch active and delete specific camera.

2.4.0
New Feature:
Quick Camera, sets of new operators to add cameras based on your viewport with few useful features.

2.3.0
New Feature:
Disable Render for Hidden Objects, 
Automatically disables render for all hidden objects in the viewport.

2.2.0
- Added more bake options (Bake Per Steps, Add Per Steps, Delete Per Steps)

2.1.0
- Quick Bake: Allows the user to quickly bake a selected keyframe range with custom steps.
- Minor UI changes.

2.0 (Legacy "Toggle Default Interpolation" addon)
- Ability to toggle auto-keying without opening Timeline Editor
- Added toggle to selected keyframes or objects to switch from Bezier and Constant
- Added feature to apply 3 different interpolations on selected object or keyframe
- Added symbols to make it prettier.

1.0 Initial Release (Legacy "Toggle Default Interpolation" addon)
- Ability to toggle default interpolation.

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Details
Blender Extension Compatible Yes
Sales 20+
Published about 2 years ago
Blender Version 4.3, 4.2, 4.1, 4.0, 3.6
Extension Type Add-on
License GPL