🔖Lazy Realism FX : Scene Enchancers Master [-70% Off]
Do the shaders work in both Eevee and Cycles?
Shader compatibility depends on the selected effect:
Tire Marks, Footprints, Fingerprints, Scratches, Simple Rust, Dirt Particles, Ground Dirt, Edge Wear and Puddles work consistently in both Eevee and Cycles.
Leaks work fully in Cycles but have limited functionality in Eevee.
Oil Stains, Dirt in Edges and Moss Leaks are designed to work in Cycles only.
Pro Moss and Pro Dust can work in Eevee with limitations, but their complete feature sets are available in Cycles.
Pro Rust and Pro Dirt work fully in Cycles. In Eevee, their edge-based masks are unavailable, while the Wall, Ground sections remain functional.
Other Pro Shaders may work in Eevee with reduced functionality, but Cycles is recommended for complete and intended results.
How can I create multiple footprints or tire tracks on one object?
Instead of creating a single curve with multiple splines, add a separate curve modifier for each additional footprint or tire-track path. Separate modifiers allow the procedural coordinates to generate correctly and provide more predictable results.
Does Tree Wind work with every tree?
Tree Wind has been tested on several types of trees and should work well out of the box in most cases. However, different topology, branch structure and scale may require manual adjustment of bending, wind strength or mask values. Trees with approximately 200,000 polygons or more may produce slower viewport playback and processing.
Does Physical Leaves use completely realistic physics?
Physical Leaves uses an artist-directed procedural interpretation of leaf physics. Custom landing algorithms help leaves settle smoothly and predictably instead of always producing physically exact bouncing. This provides easier setup and faster performance.
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