Realistic LED light bulbs

Highly detailed, low poly, hand-painted textures, fully uv-unwrapped.

Modeled at real world sizes and organized ready to use in an asset library.

What's included

10 clear light bulbs

of various sizes and models, with different fittings

  • LED E14 G45 Clear 240V 4W 470 lumen
  • LED E27 G45 Clear 240V 4W 470 lumen
  • LED B22 G45 Clear 240V 4W 470 lumen
  • LED E27 G60 Clear 240V 4W 800 lumen
  • LED B22 G60 Clear 240V 4W 800 lumen
  • LED E14 R45 Clear 240V 4W 470 lumen
  • LED E27 R45 Clear 240V 4W 470 lumen
  • LED B22 R45 Clear 240V 4W 470 lumen
  • LED E27 R60 Clear 240V 7W 800 lumen
  • LED B22 R60 Clear 240V 7W 800 lumen

(the naming convention follows real world examples and has the fitting type followed by the shape/diameter, electrical information and brightness)

5 packaging boxes

with different prints matching size, fitting type and brightness

  • Packaging LED E27 ∅ 45mm 4W 470 lumen
  • Packaging LED E27 ∅ 60mm 7W 800 lumen
  • Packaging LED B22 ∅ 60mm 7W 800 lumen
  • Packaging LED E14 ∅ 45mm 4W 470 lumen
  • Packaging LED B22 ∅ 45mm 4W 470 lumen

(the shape of the bulb is not indicated on the box as globes and reflectors of the same diameter will fit the same box)

Properties

  • Low poly
    Light bulbs are between 4K and 6K tris each, depending on the model. At a subdivision level of 2 this translates to between 54K and 86K.
    All packaging boxes are 3K tris and do not need subdivision
  • High resolution materials
    Light bulbs have hand-painted materials with 4K color, roughness, metallic and normal textures.
    Packaging materials are procedural but with a 4K color texture.
  • Topology
    All models are uv-unwrapped and and have real world sizes at unit scale.
    The packaging boxes have a shape key with deforms the box slightly outward approximating the curvature of the lid and folds as seen in the real.

How to use

Append or link

File > Append ... or File > Link ...

Browse to the downloaded .blend file and select the appropriate model.  The bulbs and packaging are organized in 3 collections (globes, reflectors, and packaging).

Local asset library

(only do this once, Blender will remember this in its configuration)

Edit > preferences > Asset Libraries

Add Local Asset Library (point it to the directory where you put the downloaded file Light bulbs v1.0)

Choose 'Append' 

Why append? that is a matter of taste, but personally I find it easier to append assets made by others because it allows for easy positioning.


$10

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Details
Published about 13 hours ago
Blender Version 5.2
Render Engine Used Cycles, Eevee
Misc Data Uvs-Unwrapped, Textured
License Royalty Free
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