Different sort of light-bulbs for any purposed renders like close-up renders.
The objects are scaled as real world sized dimension.
The objects:
light_bulb_a.001 : vertices: 14597 , faces(only quads): 14565 , objects: 5
light_bulb_b.001 : vertices: 2682 , faces(only quads): 2666 , objects: 2
light_bulb_c.001 : vertices: 2244 , faces(only quads): 2170 , objects: 2
The meshes support to use sub-division surface modifier on them.
Overall this model collection has 3 separated blender files and overall 9 objects and each main objects have their own texture sets (material).
Textures have 4K resolution and contain:
Alpha: 8bit png, grayscale (non-color data) -where glass material is located
BaseColor: 8bit png, sRGB
Metallic: 16bit png, grayscale (non-color data)
Roughness: 16bit png, grayscale (non-color data)
Emission: 8bit png, sRGB