6 types of Light Posts (4 m to 14m)
A versatile collection of six light post types suitable for highways, urban streets, residential roads, parks, and pedestrian areas. Each mast is provided in both illuminated and non-illuminated variants. The light sources are mesh-based with emissive materials; for stronger lighting effects, additional spot or area lights can be added as needed.
Each light post is supplied as a separate object in the included .glb files for ease of use and flexible scene layout. The .blend files contain all variants combined, for a total of 12 light posts.
The models include sufficient detail to function as convincing elements across a wide range of scenes. Mounting options include base-plate mounted masts bolted to concrete foundations, as well as masts mounted in steel ground shoes, bolted to the ground.
Blender Cycles.
14 m twin-post masts (gray with black and white markings)
Primarily intended for highways and multi-lane roads. Twin arms extend approximately 4.5 m in each direction, providing coverage for both directions.
14 m single-post masts (gray with yellow markings)
Suitable for highways and major roads. Single arm extends approximately 4.5 m over the roadway to cover multiple lanes in one direction.
12 m posts (gray)
Well suited for main roads and arterial streets where slightly lower mounting height is preferred, while still providing wide roadway coverage and clear separation from roadside elements.
10 m posts (black)
Designed for urban streets with high traffic volumes, including frequent heavy vehicle transport.
8 m posts (white)
Commonly used in suburban streets, residential areas, and smaller access roads.
4 m posts (green)
Intended for pedestrian areas such as parks, walkways, and pathways.
Fully PBR textured. Future upgrades incl.
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Usage: for indie, modding, any visualization projects, for making scenes busy, etc.
- Textures: 4K packed in .blend and .glb, and 4K and 2K zipped separately.
- Files: .blend, textures 4K and 2K zipped, and .glbs (15 files total)
- Materials: 1 (for each light post) and 12 in total
- Number of meshes: 12 (all posts incl. on and off versions)
- Polycount in .blend: a total of Tris 51.31k, Verts 27.71k, Face 24.55k
- Dimensions: varies from 9.63 × 0.92 × 13.99 m to 1.01 × 1.15 × 3.87 m (W × D × H)
How it looks in game-engines:

Unreal

Unity

Godot