Realtime tiles shader for Blender Eevee which doesn't require any UV unwrap.
Shader is fully procedural and has animated features, lots of configuration parameters are available such as:
- Cracked tiles effect
- Dust and wear overlay
- Tiles spacing and dimensions
- Color variation factor
- Animated caustics overlay
- Seams texture features
Blender project file contains:
- Regular tiles shader
- Animated caustics Node Group (with example in TILES_CAUSTICS)
- Shifted tiles shader (with example in TILES_SHIFTED)
- Checkered tiles shader (with example in TILES_CHECKER)
- Cubic UV projection Node Group (with example in TILES_CUBIC_MAPPING)
- Preconfigured preset examples for worn tiles, sandstone, mosaic
- Volumetric animated water shader (also fully procedural)
- Pool scene
- Liminal corridor scene
- Fully procedural environment with animated clouds
Check this demo video for more details: