This model of an M18A1 Claymore Anti Personnel Mine was created in Blender and Substance Painter, as part of a tutorial video I made for my YouTube Channel. In the original video the model was textured procedurally in Blender, but I wasn't happy with the quality so re-textured it with Substance Painter.
The asset is game ready and could be used in any number of combat, espionage, or military type games where strategic defence is necessary.
It features all quad/tri geometry and non overlapping UV's. 4x 2k PBR Texture Maps are included, as well as file formats; .Blend, .FBX, .OBJ, and .STL