Magic Academy Grand Hall - Detailed 3D Scene
Technical Specifications:
Geometry: 5,000,000 Polygons | 5,000,000 Vertices
Total Objects: 673 individual, cleanly organized assets (tables, benches, braziers, architectural elements)
Optimization: Heavy use of geometry instancing within Blender to reduce computational overhead and keep viewport navigation smooth.
Shading & Materials: Built natively inside Blender's Shader Editor using complex node networks and blended textures. Wall crests and artwork are easily customizable via designated Image Texture and Mapping nodes.
Lighting: Ready-to-render setup featuring multiple Area lights for environmental sky contribution and a Sun light driven by Blender's native Sun Position add-on.
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File Formats:
.blend (Native format with full shader networks, lighting, instancing, and camera setups)
.fbx (Geometry reference only, untextured)
.stl (Geometry reference only)
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