Male/Female Animated Base Mesh VER2

AstroRe in Humans


This is a Male and Female, Morphing Animated Base mesh,


Its created using a mixture of systems, including the new RBF systems by Brave Rabbit, https://braverabbit.gumroad.com/ WeightPainting, ShapeKeys, and drivers, as well as Corrective smooth modifiers, Im basically using all that I could muster to make the deformations as stable across the table as I could, and and flexible in terms of body shapes.


The rig can also open its mouth and have expressions.


My aim with its the same as it was when I first envisioned it, a good reference for artists across the board, at a reasonable price, that you can use to solve a tricky painting where you just can find the right angle from a photo, or that taking one of yourself becomes extremely cumbersome, in essence I wanted to make as close a live model reference as I could within what I'm able to buildĀ 


Thank for your time, Cheers!!

This is what come in the package sort of speak:

  1. The mesh, fully rigged IK and FK, snappers for both modes are included, and switchers to change from FK to IK,
  2. It can be changed form Male to Female and retain good deformation quality.
  3. The rig can open its mouth and have facial expressions.
  4. Since the rig is using AutoRig Pro systems it includes all that that rig system offers wich makes it very easy to use.
  5. UI that can change the shape of the character to several presets as well as the ability to add your own, Im not a programmer so I instructed google ia to help me build it, and all in all it works very well for its intended purpose.
  6. Materials are assigned to main visual muscle groups so you can make sense of the flow of them, but they can be turned off with a geometry nodes material override so you can just focus on the shadows and lighting.
  7. Mixamo animation, it has a simple walk, run, jump attack, and few other poses and simple animations, they were taken from Mixamo, I cleaned them to some extent but they are not meant to be the core of the usability of the character, they are there to be used as a starting point for a reference pose, then edited by the user once the pose is frozen.

This is are some YouTube Videos Showcasing what the Base Mesh can do:















Thank you for your time.

Cheers!!


$15$12

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Details
Published over 1 year ago
Blender Version 5.1 - 5.2
Render Engine Used Eevee
Misc Data Manifold-Mesh, Rigged, Animated
License Royalty Free