Materials to Textures (Mat2Tex)

Jooapa in Materials and Shading


Documentation

Usage Details

Channels

  • Base Color: Uses Principled Base Color or fallback gray

  • Metallic / Roughness: Principled inputs or generic nodes; fallback metallic=0.0, roughness=0.5

  • Normal: Tangent space normal bake

  • Alpha: From Principled alpha

  • Emission: Emission intensity/color

MRA Packing

  • When enabled, generates a packed texture: Metallic (R), Roughness (G), Alpha (B)

  • Skips exporting individual metallic/roughness/alpha unless you disable packing

Multi-Material Modes

  • First: Only first material slot

  • Each: Exports each unique material once

  • Combined: Creates unified textures across all materials (shared atlas-style bake)

Save Modes

  • Disk & Blend: File + keep Image datablock

  • Blend Only: Only creates image in session

  • Disk Only: Writes file then removes the datablock

Format Guidance

  • PNG 16-bit: Height/masks where precision matters

  • WebP / JPEG: Albedo-like maps where size matters

  • TIFF: Pipeline-specific workflows

  • MRA: Typically PNG 8-bit is sufficient

$6

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Details
Sales 10+
Published about 1 year ago
Blender Version 3.6 - 4.5
Extension Type N/A
Render Engine Used Cycles
License GPL
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