Matcaps Forever - Infinite Matcap Generator

Take Refuge 3D in Rendering


Matcaps Forever
INFINITE MATCAP GENERATOR

Matcaps Forever

Generate Matcaps until you find one you love, then keep going (forever).

Blender 5.0+ EXR + PNG Cycles v2.0

Elevate your matcap game

Looking for the perfect way to get matcaps fast? Look no further.

Matcaps Forever is a Blender plugin that randomly generates matcaps until you find something you like, then lets you tweak it to your heart's content. Feed the render straight into any other 3D software that supports matcaps, like ZBrush or Plasticity, and use it right away.

Matcaps Forever generating matcaps in Blender
VERSION 2.0 MASSIVE UPDATE

A complete overhaul.

Seven lighting presets, five material presets, sky environments, procedural floors, lockable parameters and smarter saving. Requires Blender 5.0+.

SEVEN LIGHTING PRESETS

Seven ways to light a sphere

Studio, Ambient, Dramatic, Moody Two-Tone, Horizon Glow, Satin Sunrise and Above the Clouds, plus a smarter Random that mixes them in.

Studio
Ambient
Dramatic
Moody
Two-Tone
Horizon
Glow
Satin
Sunrise
Above the
Clouds
Cycling through the seven lighting presets
Switching between material presets
FIVE MATERIAL PRESETS

Paired with the lighting, not fighting it

Diffuse, Glossy, Metallic and the new Dark, intelligently paired with the lighting so the two always agree.

Diffuse
Glossy
Metallic
Dark
Physical sky lighting with sun and atmosphere
SKY ENVIRONMENTS

Physical sky, fully exposed

Physical sky lighting with sun, atmosphere and full parameter control.

PROCEDURAL FLOORS

Seven patterns, richer reflections

Seven floor patterns with scale and tint controls, because what is under the sphere ends up in the highlight.

Checker Grid Tiles Stripes Dots Noise
Procedural floor patterns with scale and tint
Locking parameters while generating variations
LOCK ANYTHING

Keep what works, reroll the rest

Padlock any light, material value, sky setting or floor option and keep it while you generate endless variations around it.

ADAPTIVE LIGHTS

Lighting that compensates for itself

Light size and strength adjust automatically for glossy and metallic materials, so a change of material does not blow out the sphere.

Adaptive lights compensating for glossy and metallic materials

Better saving

One-click EXR and PNG export with an optional 128px thumbnail, ready for Plasticity and other apps.

Plus many fixes

No more clipped spheres, missing rim lights, blown-out skies or shadow artifacts.

Generate, lock what you love, and keep rolling.

Generating matcap variations continuously

See it running

What it does

Automated scene generation
Instantly create a matcap scene with randomised lighting and materials. Generate dozens in seconds, perfect for quick previews, sculpting and hard-surface modelling.
Customisable lighting
Adjust the strength, colour and type of key, fill and back lights. Clay for sculpting, ceramic for modelling, or metal car paint for checking highlights.
Optional ground plane
Add a dynamic ground plane with a stylish checker texture for added depth and context.
Friendly interface
Intuitive controls inside Blender, from generation through to final render.
High-quality outputs
Exports EXR and PNG to your chosen file path, ready to use in whichever software you work in.

Change log

Version 2.0
  • Blender 5.0+ now required.
  • Added 7 lighting presets: Studio, Ambient, Dramatic, Moody Two-Tone, Horizon Glow, Satin Sunrise, Above the Clouds.
  • Added material presets: Diffuse, Glossy, Metallic, Dark.
  • Random lighting and materials now blend in preset recipes for better results.
  • Added sky environments: 4 physical sky models with sun disc, atmosphere and full parameter control.
  • Added procedural floor patterns: Checker, Grid, Tiles, Stripes, Dots, Noise, with scale and tint controls.
  • Added lock toggles for lights, material values, environment, sky parameters and floor settings. Locked values survive generation.
  • Added Adaptive Lights: size and strength auto-compensate for glossy and metallic materials.
  • Added per-light visibility toggles.
  • Added 128px thumbnail PNG export option.
  • File names now sanitised for thumbnail pairing, spaces to underscores.
  • Save now writes EXR and PNG from a single render, fixing missing PNGs.
  • Generate now always ensures Cycles and rendered viewport shading.
  • Added scene-wipe confirmation dialog, once per file or session.
  • Fixed sphere clipping the camera frame. Cast Modifier is now set to 1 instead of 0.5.
  • Fixed rim lights not reading as rims.
  • Fixed blown-out Preetham skies.
  • Fixed sphere casting shadow artifacts onto the floor.
  • Fixed floor plane missing on consecutive generates.
Version 1.1
  • Updated to support extensions in Blender 4.2+.
Take Refuge 3D
Blender tools made by someone who would rather be modelling.

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Details
Blender Extension Compatible Yes
Sales 70+
Rating
1 ratings
Published over 2 years ago
Blender Version 5.0 - 5.2
Extension Type Add-on
Render Engine Used Cycles
License GPL