Matricx Bake: Blender Material & Decal Baking Addon

Prasanth / Eidos Edge in Interface


Where can I get support and tutorials?
Official support and tutorials are available through: YouTube Gumroad Instagram ArtStation Official links are included inside the addon preferences.
Are future updates included?
Yes. All current license tiers include lifetime updates.
Does MatricX Bake work with MatricX PRO?
es. MatricX Bake integrates well with MatricX PRO workflows including: Materials Decals Surface detailing PBR workflows
Can I use MatricX Bake for commercial work?
Yes. Commercial usage is allowed according to the purchased license tier
Why are decals appearing on the backside of the mesh?
Reduce: Ray Distance Cage Extrusion and avoid excessive projection depth on thin geometry.
Why is my bake black?
Common causes: Missing UVs Missing material inputs Wrong active object Incorrect projection settings Hidden source meshes Run Check Readiness before baking.
Does MatricX Bake support anti-aliasing for decals?
Yes. Supported decal anti-aliasing modes: 1x 2x 4x 2x is recommended for most workflows
Is UV unwrapping required?
Yes. Clean UVs are strongly recommended for: Stable normal maps Proper decal projection Accurate baking Seam-free exports The addon includes Smart UV and hard-surface unwrap workflows.
Can I combine decal maps with material maps?
Yes. MatricX Bake can combine: Base Color Roughness Metallic Normal Emission using a dedicated decal mask workflow.
Does the addon support Final Bake workflows?
es. Final Bake allows you to flatten layered materials and decals into simplified export-ready texture sets. This is useful for: Game engines Marketplace assets Client delivery Real-time rendering
Can I batch bake multiple objects?
Yes. Supported bake scopes: Active Object Selected Objects Collection Visible Objects
Does the addon support Unreal Engine and Unity workflows?
Yes. MatricX Bake includes export presets for: Unreal Engine Unity Godot Generic real-time pipelines
Which export formats are supported?
MatricX Bake supports: FBX GLB / glTF for game-ready asset export workflows
Does MatricX Bake support ORM packing?
Yes. Supported packing layouts: ORM ARM RMA
Which maps can be baked?
Supported bake maps include: Base Color Roughness Metallic Normal Ambient Occlusion Emission Opacity Height
Does MatricX Bake require another decal addon?
No. MatricX Bake includes its own native decal baking workflow and does not require another decal baking addon.
Can I bake decals directly inside Blender?
Yes. MatricX Bake includes a native decal baking system. You can bake: Label decals Surface decals PBR decal maps Alpha decals Normal decals directly into the target UV layout.
Does MatricX Bake support GPU baking?
Yes. MatricX Bake supports: CUDA OptiX HIP Metal oneAPI CPU fallback GPU support depends on Blender, drivers, hardware, and operating system compatibility.
Which Blender versions are supported?

MatricX Bake supports Blender 4.0 and newer.

The Extension package supports Blender 4.2+.

  • - Everything in Studio Bake - Custom feature requests - Dedicated onboarding - Direct roadmap influence

    $409
  • - Everything in Pro Bake - Multi‑seat license (up to 10) - Custom workflow advice - Early access to new bake features

    $249
  • -Everything in Creator Bake - Priority support - Faster updates & bug fixes - Insider tips & workflows

    $119
  • - One‑click texture baking - Game‑ready outputs - Works with Blender 4.0+

    $69
$409

Have questions about this product?
Login to message

Details
Blender Extension Compatible Yes
Published 6 months ago
Blender Version 4.0 - 5.2
Extension Type Add-on
Render Engine Used Cycles
License GPL