Medieval Ornate Chalice 3D Model – Game-Ready Asset for Unity, Unreal Engine & Blender
Elevate your game scenes, VR/AR experiences, and visualizations with this highly detailed Medieval Ornate Chalice 3D model.
Featuring a classic goblet shape with engraved gold bands and embedded red gemstones, this asset includes metal materials with an aged yet slightly polished surface, enhanced by silver and gold tones with deep red accents.
Perfect for medieval taverns, castles, fantasy environments, and ritual scenes, this asset adds realism and storytelling depth to RPGs, adventure games, cinematic scenes, and historical simulations.
Key Features:
• Polycount: 1,580 triangles (optimized for real-time rendering)
• Detailed design featuring engraved ornaments and gemstone decorations
• Realistic materials: metal (silver & gold) with aged/polished surface
• Color palette: silver, gold, red gemstones
• PBR Textures: Base Color, Normal, Roughness, Metallic, Ambient Occlusion
• Texture Resolutions: 4K, 2K, 1K
• Texture Presets: Unity Standard Metallic, Unity HDRP, Unreal Engine (ORM), Blender, Metallic-Roughness workflow
• File Formats: FBX, OBJ, Blender (.blend with packed textures)
Optimized Performance:
• Single UV set (non-overlapping)
• Clean topology and efficient mesh structure
• Watertight mesh for accurate physics
• Optimized for PC, Console, Mobile, VR/AR, and WebGL
Applications:
• Game Development: inventory item, collectible prop, tavern decoration, quest object
• VR/AR Training: historical simulations, medieval environments
• Visualization: historical reconstructions, fantasy scenes, product renders
• Real-Time Rendering: Unity (Standard/HDRP/URP), Unreal Engine (4/5), WebGL
Engine Compatibility:
• Unity 3D: 2019.4+ (Standard, HDRP, URP)
• Unreal Engine: 4.26+ (auto-setup materials)
• Blender: 2.8+ (Cycles/Eevee ready shaders)
• Others: Godot, Maya, 3ds Max, Cinema 4D, Houdini (via FBX/OBJ)
AI-Assisted, Human-Refined
This asset was partially created using AI-generated high-poly references. All retopology, UV mapping, baking, textures, topology cleanup and optimization were manually crafted. Created with licensed AI tools and verified for full commercial use.
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