Mellivora Animation | 3D Model, Rigging, Blender Model

VFX Grace in Nature


Introduction

This is a high-quality honey badger model, featuring textures, fur, rigging, and animations. The model has realistic muscle structure; the textures are in UDIM format with 4K resolution, making the effect more realistic. Very detailed rigging is available, allowing flexible control of body movements. Additionally, it includes four lively and realistic animations. This model is made with Blender and Cycles renderer at real-world scale.


Description

It consists of the body, claws, eyes, lacrimal glands, oral cavity (including tongue), sclerae, lacrimal caruncles and teeth.


Polygons

Body: vertices: 22,848; polygons: 22,802

Claws: vertices: 980; polygons: 880

Eyes: vertices: 1,220; polygons: 1,280

Lacrimal glands: vertices: 160; polygons: 160

Oral cavity (including tongue): vertices: 6,008; polygons: 5,920

Sclerae: vertices: 964; polygons: 1,024

Lacrimal caruncles: vertices: 180; polygons: 176

Teeth: vertices: 3,405; polygons: 3,124

Total: vertices: 35,765; polygons: 35,366


Project Format

There is a Blender project and an OBJ file without rigging or animation.


Textures

JW0N7O0C_Mellivora_Eye_BaseColor.png , 1024* 1024

JW0N7O0C_Mellivora_OralCavity_BaseColor.png, 3000* 3000

JW0N7O0C_Mellivora_OralCavity_Normal.png, 3000* 3000

JW0N7O0C_Mellivora_Skin_BaseColor_1001.png, 4096* 4096

JW0N7O0C_Mellivora_Skin_BaseColor_1002.png, 4096* 4096

JW0N7O0C_Mellivora_Skin_Normal_1001.png, 4096* 4096

JW0N7O0C_Mellivora_Skin_Normal_1002.png, 4096* 4096

JW0N7O0C_Mellivora_Skin_Specular_1001.png, 4096* 4096

JW0N7O0C_Mellivora_Skin_Specular_1002.png, 4096* 4096

JW0N7O0C_Mellivora_Skin_SubsurfaceAmount_1001.png, 4096* 4096

JW0N7O0C_Mellivora_Skin_SubsurfaceAmount_1002.png, 4096* 4096

JW0N7O0C_Mellivora01_Hair_BaseColor_1001.png, 4096* 4096

JW0N7O0C_Mellivora01_Hair_BaseColor_1002.png, 4096* 4096

JW0N7O0C_Mellivora01_Hair_Mask_1001.png, 4096* 4096

JW0N7O0C_Mellivora01_Hair_Mask_1002.png, 4096* 4096

JW0N7O0C_Mellivora02_Hair_BaseColor_1001.png, 4096* 4096

JW0N7O0C_Mellivora02_Hair_BaseColor_1002.png, 4096* 4096

JW0N7O0C_Mellivora02_Hair_Mask_1001.png, 4096* 4096

JW0N7O0C_Mellivora02_Hair_Mask_1002.png, 4096* 4096


Rigging

With fine controllers, it's easier to create postures and animations, the features are as follows:

CTR_root controls the entire model.

CTR_gravity_B controls the center of gravity, with four customized properties:

Head_Follow controls head following;

Neck_FK_IK switches between FK and IK of the neck;

Neck_Follow controls neck following;

and Tail_Follow controls tail following.

CTR_closeye.L and CTR_closeye.R control the opening and closing of the eyes by Location.

CTR_leg_F_properties.L is the front left leg property switching controller, with three customized properties:

FK_IK switches between FK and IK for the leg;

IK_Stretch controls the leg stretching;

PoleVector_Follow controls whether the pole vector follows leg movement.

CTR_leg_F_properties.R is the front right leg property switching controller, with three customized properties:

FK_IK switches between FK and IK for the leg;

IK_Stretch controls the leg stretching;

PoleVector_Follow controls whether the pole vector follows leg movement.

CTR_leg_B_properties.L is the hind left leg property switching controller, with three customized properties:

FK_IK switches between FK and IK for the leg;

IK_Stretch controls the leg stretching;

PoleVector_Follow controls whether the pole vector follows leg movement.

CTR_leg_B_properties.R is the hind right leg property switching controller, with three customized properties:

FK_IK switches between FK and IK for the leg;

IK_Stretch controls the leg stretching;

PoleVector_Follow controls whether the pole vector follows leg movement.

CTR_openclaw_F.L and CTR_openclaw_F.R control the opening and closing of the front claws by Location.

CTR_openclaw_B.L and CTR_openclaw_B.R control the opening and closing of the hind claws by Location.

Additionally, the body comes with more controllers, facilitating the creation of more detailed animations.

Animations

Loopable walking animation at 30 fps, frame range 0-168

Loopable running animation at 30 fps, frame range 0-9

Loopable trotting animation at 30 fps, frame range 0-152

Unlooped watching animation at 30 fps, frame range 0-150


Features

The model is in meter units at real-world scale.

To run faster, the fur is hidden, with Render enabled. To display fur, simply click the display button.

Except for the above instructions, the model can be directly rendered in the project.


  • 🔸individual with annual revenue ≤ $150,000; 🔸May not be shared with any individual or entity

    $245
  • 🔸Available to everyone within the entity; 🔸May not be shared with any other individual or entity; 🔸This license is only valid if the entity's annual revenue does not exceed $2 million; 🔸If the entity's annual revenue exceeds $2 million, please contact us to purchase the corresponding license.

    $735
$245

Have questions about this product?
Login to message

Details
Published about 1 year ago
Blender Version 3.6 - 4.5
Render Engine Used Cycles
Misc Data Uvs-Unwrapped, Rigged, Animated, Normal-Mapped, Textured
License Royalty Free