Dillon Goo
over 4 years ago
So glad you like it!! Thanks for the review!
This item has an average rating of 4 from 5 ratings by the community.
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Bought this add on yesterday, but already in love with it! Super easy and quick to use, great results and we can keep focussing on the creative stuff while animating and not get too much distracted with all kinds of technical side details (but still see what it does while doing that). While still being able to go into the fine details with the shader editor later if needed! Also very helpful that we can see the rough movements already directly live in the viewport and that the shapes turn into meshes and so are moving in 3d space with all great qualities coming with that instead of 2d effects in post! Both speeds up the workflow and makes the results better without too much effort. Def. going to use this one a lot. Very happy with it!
I'm surprised there aren't more reviews here. The addon is really easy to use and Dillon goes into great detail on how to use it. If you're new to blender or want to brush up on a particular feature, I recommend watching his Blender fundamentals tutorial. It's clean and to the point. It is based on an older version of blender but still very much useful. He also has an animation series that I've found useful. He also has an animation tutorial series I'd recommend.
This is life changing, especially for a Blender beginner like me. Even without much knowledge on shaders, the examples that come with it and how you can tweak from there, already gives you uncountable ways of making cool trails. Easy and fast once you learn the basics. Also, no crashes so far after using it for continuous hours.
Dillon Goo
over 4 years ago
So glad you like it!! Thanks for the review!
Confirmed that it works in Blender 5.0 with the following patch:
```
def do_auto_smooth(object: bpy.types.Object, angle=30):
try:
# object.data.use_auto_smooth = True
angle_radians = math.radians(angle)
operator_properties = bpy.ops.object.shade_auto_smooth.get_rna_type().properties
operator_args = {"use_auto_smooth": True}
if "angle" in operator_properties:
operator_args["angle"] = angle_radians
else:
operator_args["auto_smooth_angle"] = angle_radians
with bpy.context.temp_override(**get_object_override(object)):
result = bpy.ops.object.shade_auto_smooth(**operator_args)
if 'CANCELLED' in result:
raise RuntimeError("shade_auto_smooth cancelled")
except (AttributeError, TypeError, RuntimeError):
# may just use shade_smooth_by_angle but it modifies the mesh and goes against the new non-destructive auto-smooth idea
if not hasattr(object, 'modifiers'):
return
if has_smooth_by_angle(object):
return
with bpy.context.temp_override(**get_object_override(object)):
result = bpy.ops.object.modifier_add_node_group(asset_library_type='ESSENTIALS', asset_library_identifier="",
relative_asset_identifier="geometry_nodes\\smooth_by_angle.blend\\NodeTree\\Smooth by Angle")
if 'CANCELLED' in result:
return
modifier = object.modifiers[-1]
modifier["Socket_1"] = True
modifier["Input_1"] = math.radians(angle)
object.update_tag()
```
Replace the method at C:\Users\\AppData\Roaming\Blender Foundation\Blender\5.0\scripts\addons\blender_mesh_trails-master\operators.py.
This is not working in 4.2. I get an error:
Python: Traceback (most recent call last):
File "C:\Users\-----\AppData\Roaming\Blender Foundation\Blender\4.2\scripts\addons\blender_mesh_trails-master\operators.py", line 91, in execute
me.use_auto_smooth = True
^^^^^^^^^^^^^^^^^^
AttributeError: 'Mesh' object has no attribute 'use_auto_smooth'
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