metabridge_dna is a Blender addon for importing and exporting Epic Games MetaHuman DNA files (.dna).
- Full Import/Export of MetaHuman DNA files in Blender (supports DNA, FBX, and glTF).
- Separate Head & Body management with multi-character slot saves that survive file reloads.
- Advanced Face Rig board and real-time facial expression tracking driven straight from an iPhone (ARKit Live).
- Enhanced Rigify body integration with a MetaHuman-matched 6-segment spine and custom Finger IK controls.
- Experimental Body Blend pipeline to combine 39+ archetypes (including custom child bodies) with live weight updates.
- Smart Wearables system for clothing/hair fitting, featuring a seamless Marvelous Designer round-trip (MD Live).
- Live Corrective Sculpting on top of poses, with the ability to Write edited shape keys back to the .dna file for Unreal Engine.
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Everything lives in a single MetaBridge DNA tab in the 3D Viewport sidebar (
Npanel). (Character assembly is integrated as the top section of the main panel.)
What's New
v2.1.4 — Proportions
- NEW: Proportions. Leg, torso, neck and arm length, shoulder and hip width, waist, chest, hips, thigh, calf, arm and neck size, head size, and heel and front height for high heels — with a one-click Long Legs look. The feet stay on the ground, clothing and hair follow, and the new proportions go out with DNA export, MD Live and Cascadeur. See section 7.
Fixes
- After Remove Rigify Rig (or deleting the control rig by hand), the character kept acting as if the rig were still there — Proportions stayed hidden and Import FBX Animation stayed blocked, even for a new character built in the same slot. Both are available again as soon as the rig is gone.
- Thin lines showed on the skin along the UV seams — round the ankle and along the sole most of all. The skin now shades smoothly across them, as it does in Unreal.
- Body Blend weight sliders, Refit Clothing To Body and Clothing Offset respond several times faster.