This product can help users generate a facial rig based on FACS from metahuman DNA files. Firstly, use the Dna2BlendShape command-line tool to extract Facs from the DNA file, and then import these Facs using plugins to establish a connection between the controller panel and shapekey. In just a few minutes, you can obtain a face binding based on Facs in Blender.
system requirements: windows
Note: the dna2blendershape command line tool is only worked with the dna generated from UE<=UE5.5, it not support UE5.6
MetahumanBSriger is not suitable for constructing rig for blendshape exported from UE5.6 DNA
MetahumanBSrigerV3 released:
new features: 1. Supports direct reading of official DNA(UE>=5.6) to build BlendShape Rig.No need for the process of extracting blend shapes from DNA as before 2. Supports importing facial animation FBX exported from Epic. No need to use a separate plugin to export JSON anymore. 3. Builds wrinkle map bindings by default 4. Binding fails when the project is closed and reopened MetahumanBSRigerV3 addon currently only supports Blender 5.1–5.2 on Windows system.
MetahumanBSrigerV3 tutorial:

video tutorial is as following:
[1] https://www.youtube.com/watch?v=k29Hbd_Vr5k