Metro Cleanser UGV - 4 variants

I played around with some wild shapes and ended up with this thing I call The Metro Cleanser. To me, it feels like an anti-gravity UGV for maintaining streets, parks, and green spaces, maybe even working alongside Labor-Y Droids. Not sure what’s under the hood, but I imagine advanced ray tech that "vaporizes" litter, pests, and harmful microbes with surgical precision, while leaving everything else untouched.
4 variants: Red (white markings), blue (white markings), black (yellow markings) and yellow (black markings). Dusty and worn.
The model has no moving parts. Works well some distance from the camera or as a concept placeholder. Nice filler prop. Might attract the eye with its unique shape.
4K image maps packed and zipped separately. PBR-textured and optimized for real-time use. Works in major game-engines. Upgrades and adjustments are included.
- Mid-tier: looks best a few feet from camera.
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Usage: for indie, modding, any visualization projects, for filling scenes, etc.
- Textures: 4K packed in .blend and .glb
- Files per item: .blend, textures 4K zipped, and .glb (3 files tot.)
- Material per item: 1 (atlas)
- Number of items: 1
- Polycount per item in .blend: Tris 30.29k, Verts 15.46k, Face 14.43k
- Dimensions: 4.3 × 6.7 × 2.4 m (W × D × H)
How it looks in game-engines:

Unity
Unity

Unreal 5
Unreal 5
Godot
Godot