Mid Century Modern Madness

Nimikko in Game Ready


Mid-Century Furniture Collection

750 models in 23 categories, one file per model and format. Real-world scale (meters), game-ready
mid-poly meshes (1,895,056 triangles in total), PBR materials.

Folders

Blend/   MidCentury_<Category>.blend: every model of the category in its own collection, marked as an asset
         (saved with Blender 5.2; Asset Browser: add the Blend folder as an asset library). Textures in Blend/Textures.
FBX/     <Category>/<Model>.fbx   Y up, -Z forward, meters. Textures in FBX/Textures.
OBJ/     <Category>/<Model>.obj + .mtl (PBR extension: map_Pr roughness, map_Pm metallic). Textures in OBJ/Textures.
GLTF/    <Category>/<Model>.gltf + .bin (glTF 2.0, metallic-roughness). Textures in GLTF/Textures.
Previews/<Category>/<Model>.jpg   studio render of every model.
Models.csv  every model: category, triangles, materials.
Keep each format folder whole: the model files find their textures through relative paths (../Textures).

Models

- Pivot on the floor at the centre of the footprint (ceiling lamps: at the ceiling mount), front facing -Y in Blender
  (the formats' usual axes in FBX / OBJ / glTF).
- UV channel 1 (UVMap): tiling UVs, one texture repeat per UV unit, so every texture tiles at its real size.
  UV channel 2 (UV_Lightmap): non-overlapping lightmap UVs (FBX, glTF, Blend; OBJ carries one UV channel).
- Weighted custom normals, quads and triangles. No LODs or collision.

Textures (2048 px)

T_<Material>_BaseColor.jpg        base colour (sRGB), one per material (finish or colour)
T_Surface_<Set>_Normal.png        normal map, OpenGL (Y+): Blender, glTF, OBJ, Unity
T_Surface_<Set>_Normal_DX.png     normal map, DirectX (Y-): Unreal, 3ds Max (FBX folder)
T_Surface_<Set>_ORM.png           packed: R ambient occlusion, G roughness, B metallic (glTF, Unreal, Unity)
T_Surface_<Set>_AO / _Roughness / _Metallic.png   the same channels as single maps (FBX, OBJ folders)
Materials sharing a surface (all fabric colours, all wood finishes) share its normal and ORM maps.
Glass: base colour + opacity (alpha blend). Lamp shades and glass globes: emissive.

Categories

Armchairs         10 models
Beds              40 models
Benches           32 models
Bowls             22 models
Chairs            45 models
CoffeeTables      40 models
Decanters         24 models
Desks             40 models
DiningTables      68 models
Dressers          25 models
Jars              18 models
Lamps_Ceiling     45 models
Lamps_Table       50 models
Nightstands       37 models
Planters          19 models
Plants            15 models
Plates            18 models
Sculptures        19 models
Shelves           40 models
Sideboards        40 models
Sofas             24 models
Stools            60 models
Vases             19 models
$79.99

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Details
Published 13 days ago
Blender Version 5.2
Render Engine Used Cycles, Eevee
Misc Data Uvs-Unwrapped, Normal-Mapped, Textured
License Royalty Free