The TM-57 has a larger main charge and improved fuzing compared to the earlier TM-46. It is circular with a metal case and a central fuze well. A secondary pull-action fuze MUV-2 (Rus. МУВ-2) or VPF (Rus. ВПФ) pull and tilt fuze can be fitted on the side of the mine, which serves as an anti-handling device. The tilt rod fuze gives the mine improved resistance to blast; it is activated when it is forced to a deflection of 25 to 30 degrees. A training version of the mine that produces smoke is designated the TM-60.
Bring Cold War–era heavy firepower into your project with the TM-57 Anti-Tank Mine — a highly detailed 3D recreation of a classic Soviet anti-vehicle mine designed to stop tanks and armored units in their tracks.
Introduced in the 1950s, the TM-57 became a standard anti-tank mine across the Warsaw Pact and many other countries. Its large metal circular body and powerful explosive charge made it a reliable and devastating weapon against armored vehicles. This model faithfully captures its distinctive industrial shape, fuse housing, and rugged military finish, delivering a strong and authentic battlefield presence.
Perfect for Cold War games, modern warfare scenes, military simulations, and war cinematics, the TM-57 adds scale, danger, and historical depth to any environment.
🔥 Features
High-quality historically inspired modeling
Game-ready topology
Realistic PBR materials
Authentic metal wear, scratches, and aging
Optimized for real-time engines
Compatible with Blender, Unreal Engine, Unity
🎮 Perfect For
Cold War & Modern Military Games
Strategy & Tactical Shooters
War Cinematics
Military Training Simulations
VR & AR Projects
🚀 Why This Model?
The TM-57 is more than just a mine — it’s a symbol of Cold War armored warfare.
Placing it in your scene instantly adds tension, realism, and heavy battlefield atmosphere, making your environments feel dangerous, believable, and cinematic.
A must-have asset for any project that demands authentic military hardware and immersive visual storytelling.
Diameter: 316 mm
Height: 102 mm
Created in Blender. Baked and painted in Substance painter.
This model can be used for: game development, education, product presentation, personal projects and commercial projects.
The archive contains a separate texture folders for Unreal Engine and Unity.
Textures (1024x1024)
Export:
.blend
.stl
.obj
.fbx