Mobile Ready

Skava in Modeling


How do I install Mobile Ready?
  1. Download the add-on archive (do not unpack).
  2. In Blender open Edit → Preferences → Add-ons.
  3. Press the arrow button in the top right corner, choose Install from Disk..., pick the ZIP, then enable MobileReady.
  4. Press N in the 3D Viewport — the sidebar shows a new MobileReady tab.

No external Python packages or DLLs are required.

Which Blender versions are supported?

Blender 4.2 LTS and later (tested on 4.2 LTS and 5.2).

Which engines does it support?

Mobile Ready works with Unity (Built-in / URP / HDRP), Unreal Engine 4 and 5, and Godot 4. The channel-packing presets and draw-call heuristics are tuned per engine.

Does atlasing keep my UVs intact?

Yes. Each object's UVs are remapped to its assigned cell on the atlas. Linked-duplicate meshes are detected and copied first so atlasing one duplicate doesn't shift another. The single-grid orientation is consistent: where an object's pixels land, its UVs land.

How accurate is the VRAM estimate?

It uses platform-specific bytes-per-pixel for the most common formats (DXT1/5, BC5, BC7, ASTC, ETC2). Set your target platform in the addon preferences. Estimates are within a few percent of what the engine reports at runtime — they're a planning tool, not a profiler.

Can I use the add-on commercially?

Yes. Mobile Ready is GPL-3.0, the standard license required for Blender add-ons. The license applies to the add-on code; whatever assets you produce with it are entirely yours to ship, sell, or distribute.

Does the bone cleanup tool destroy my rigging?

No. It caps each vertex at N influences (default 4 — the mobile standard) and re-normalizes the remaining weights. Original bone groups are preserved; only the smallest weights per vertex are removed.

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$9.99

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Details
Published 7 months ago
Blender Version 4.2 - 5.2
Extension Type N/A
Render Engine Used Arnold, Blender-Internal, Blender-Game-Engine, Cycles, Eevee, Freestyle, Luxrender, Mental-Ray, Octane, Vray, Yafaray
License GPL