Stop hunting for mystery errors in your models.

Modelling mistakes are easy to make and easy to miss. N-gons buried in a dense mesh, UV islands that drifted out of bounds, material slots that get left empty after a merge. Model Inspector catches these before they turn into a rendering bug, a broken bake, or a rejected asset.

Model Inspector validates meshes, UVs, and materials for many common modelling mistakes right inside the 3D Viewport. Run inspections across any number of objects, get a per-object breakdown then click any result to highlight the exact faces, verts, or edges that caused it.

No more toggling through edit-mode select tools trying to work out why a bake came out wrong.

The Model Inspector panel in the 3D Viewport sidebar

What makes Model Inspector different

Click straight to the problem. Every geometry based result is a button. Click it to overlay the problem area in the viewport, colour-coded by severity, red for errors, yellow for warnings. Hit the magnifying glass to frame the camera on exactly that geometry. Overlays from multiple objects and multiple checks can stay on at once.

Clicking a flagged result highlights the exact geometry in the viewport Click any result to highlight the exact geometry that failed.

Modifier aware. Checks run against the evaluated mesh, so what you're inspecting is what actually rendered and exported.

UV checks. Beyond the basics, Model Inspector can check for stretched UVs (non-uniform distortion, not just scale) and inconsistent texel density (faces mapped denser or sparser than the mesh average). These are the issues that can quietly ruin a texture set.

Stretched UVs flagged on a mesh

Per-object results. Add ten objects, run once, and step through each one's results individually. Build the list incrementally as you work.

Every check is optional. Working in tris deliberately? Using UDIMs? Turn off individual checks or whole categories. Each check has a help button explaining exactly what it looks for.

Inspection categories expanded, showing individual per-check toggles

Completely non-destructive. Model Inspector only ever reads your scene. It never touches geometry, UVs, or materials.

Why Model Inspector?

Model Inspector vs Blender's built-in tools

Features Model Inspector Blender's built-in tools
Mesh topology checks ✔ Partial
UV validations ✔ ✘
Material & texture validation ✔ ✘
Stretched UV detection ✔ ✘
Texel density consistency ✔ ✘
Multi-object batch inspection ✔ ✘
Pass / Warning / Error reports ✔ ✘
Highlighted overlays ✔ ✘
Zoom to geometry ✔ Manual
Modifier aware results ✔ ✘
Per-Inspection enable / disable ✔ ✘
Non-destructive ✔ ✔

All 21 checks

Mesh UV Material
Ngons Missing UV Map No Material Assigned
Tris Extra UV Maps Empty Material Slot
Loose Verts Overlapping UVs Face With No Material
Non-Manifold Edges Zero Area UVs Missing Image Texture
Double Verts UVs Outside 0–1 Duplicate Material
Interior Faces Stretched UVs  
Inverted Normals Inconsistent Texel Density  
Unapplied Transforms    
N-Poles    

How it works

  1. Add your objects to the inspections list
  2. Tick the inspections you care about.
  3. Hit Run Inspection, then click any flagged result to jump straight to it.
Per-object results broken down by category with pass, warning, and error counts

Requirements

  • Blender 4.2 or newer (installs as a Blender extension)

Documentation

Full documentation with every check explained, plus a video walkthrough:
ianscheepers.github.io/Model-Inspector-Documentation


$9.99

Support Period Included

Includes 12 months of

Extend this product’s Support Period +12 months: 50% of product price

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Details
Blender Extension Compatible Yes
Published about 2 months ago
Blender Version 4.2 - 5.2
Extension Type Add-on
Render Engine Used Cycles, Eevee
License GPL