Modern City Pack - America

3Djays in Urban


How to get the buildings into the Asset Browser
  • Extract the .zip file and move the extracted folder to the desired location.
  • Open Blender and go to Edit > Preferences.
  • In the Preferences window, click on the File Paths tab.
  • Scroll down to the Asset Libraries section and click on the Add button.
  • Browse to the location of your .blend file library and select it.
  • Once you have selected your .blend file library, click on the Add Asset Library button to add it to the Asset Library.

Now all the buildings should show up in the Asset Browser tab.

Usually, the buildings are imported with their respective module collections and rooftop prop collections. Just disable the collections from the View Layer, and you are ready to go.

Useful geonodes building parameters

  • Wall masks: The first four integer values should be in(3,2,3,2) for three masked [empty] walls,(2,2,2,2) for two masked walls variation 1, and (3,3,3,3) for two masked walls variation 2. Once you figure out this concept, you can play around with other combinations of values to create unique masks. Three masked walls however, automatically disable prop distribution and module seed changes on corners.

  • Empty walls: Toggle this to enable modules all over the facade.
  • Ring floor and gap frequency: Add variation horizontally and vertically to the facade. Gap frequency can especially be useful in controlling fire escapes distribution, entrances, and building structures (it is very useful).
  • Groundfloor: Toggles the groundfloor visibility. It can be useful for background-building optimization.

    Semi-procedural building parameters

    Uses the same logic as fully procedural buildings.


    Materials and parallax

    All buildings have PBR materials and parallax assigned to them for easy modification on the fly. All streetlights with banners have a random banner color slider for variation. Lower values of light temperature give a warm color, and vice versa.

    Streetlights, procedural fence, procedural sidewalk, signs, and pedestrian lights

    Have simple artist-friendly controls. You can also control the emission strength of traffic and pedestrian lights signals under the materials of the meshes. Lights Orientation parameter rotates the lights in 90-degree increments using an integer seed.

    Realize Instances

    • Realize Instances in the Geometry Nodes modifier.
    • Apply all modifiers (Bevel, Geometry Nodes) in their correct order.
    • Finish the process with the steps above.

    Feel free to contact me through the marketplace for any questions or suggestions.



    • You get 8 procedural buildings, 3 semi-procedural buildings, all street-level props, and city layout | future updates

      $25
    $25

    Have questions about this product?
    Login to message

    Details
    Sales 40+
    Dev Fund Contributor
    Published over 1 year ago
    Blender Version 3.3 - 5.2
    Render Engine Used Cycles, Eevee
    Misc Data Uvs-Unwrapped, Normal-Mapped, Textured
    License Royalty Free