Modern City Pack-America

3Djays in Models


How to get the buildings into the asset browser

  • Extract the .zip file and move the extracted folder to the desired location.
  • Open Blender and go to Edit > Preferences.
  • In the Preferences window, click on the File Paths tab.
  • Scroll down to the Asset Libraries section and click on the Add button.
  • Browse to the location of your .blend file library and select it.
  • Once you have selected your .blend file library, click on the Add Asset Bundle to Library button to add it to the asset library.

Now all the buildings should show up in the asset browser tab.

Usually, the buildings are imported with their respective module collections and rooftop prop collections. Just disable the collections from the viewlayer, and you are ready to go.

Building parameters

  • Wall masks: The first four integer values should be in(3,2,3,2) for three masked [empty] walls,(2,2,2,2) for two masked walls variation 1, and (3,3,3,3) for two masked walls variation 2. Once you figure out this concept, you can play around with other combinations of values to create unique masks. Three masked walls however automatically disables prop distribution and module seed changes on corners.
  • Empty walls: Toggle this to enable modules all over the facade.
  • Ring floor and gap frequency: Add variation horizontally and vertically to the facade. Gap frequency can especially be useful in controlling fire escapes distribution, entrances, and building structures (It is very useful).
  • Harden Normals: Useful in accurate bevels and the reduction of instance count at the cost of blinds and rooftop prop functionality(In some buildings).
  • Groundfloor: Toggles the groundfloor visibility. It Can be useful for background-building optimization.
Semi-procedural Building parameters

Uses the same logic as fully procedural buildings.


Materials and Parallax

All buildings have PBR materials and parallax assigned to them for easy modification on the fly.


  • Light temperature: Lower values give a warm color and vice-versa.
  • All streetlights with banners have a random banner color slider for variation.

Streetlights, procedural fence, procedural sidewalk, signs,  and pedestrian lights

Have simple artist-friendly controls. You can also control the emission strength of traffic and pedestrian lights signals under the materials of the meshes.

  • Lights Orientation: Rotate the lights in 90-degree increments using an integer seed.




Realize Instances
  • Realize instances in geometry nodes modifier.
  • Apply all modifiers(Bevel, geo-nodes) in their correct order.
  • Add weighted normals(for objects with applied bevel modifiers to fix the normals) and apply it.
  • Go to attributes(Object data properties).
  • Click on the dropdown thing.
  • Go to Convert attributes, click on UV, and pick the options shown below(You may have to do this multiple times if you have more than one UV on an object).
  • For objects with vertex color, click on col option and pick the options shown below.
  • All your UVs and Vertex colors should be ready.


Feel free to Contact me via the marketplace for any questions or suggestions.



  • 8 procedural buildings, 3 semi-procedural buildings, All street-level props, and city layout| Future Updates

    $25
$25

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Details
Sales 10+
Dev Fund Contributor
Published 3 months ago
Software Version 4.3, 4.2, 4.1, 4.0, 3.6, 3.5, 3.4, 3.3
Render Engine Used Cycles
Misc Data Uvs-Unwrapped, Normal-Mapped, Textured
License Royalty Free